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Old Jun 05, 2006, 12:55 AM // 00:55   #141
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There is nothing wrong with touch rangers. They're simply new, and you're going to have to adapt to them. They only seem imbalanced because people are still figuring out ways to beat them.

If you limited expertise to only ranger skills, the ONLY reason people would pick a primary ranger is to either have the armor, use expertise attribute enhanced skills, or be a pure ranger.

This would make Bunny Thumpers, R/W's, and R/A's nonexistant, as there would be little point.

About the "whole alliance" of touch rangers - the same is true for any damage dealing build. If you have a whole team of knockdown/shock warriors on you, are you going to win? no. Is it imbalanced? no.

And about making the touch 'skills' into 'spells' - this would be inconsistent, as all current "touch" skills are exactly that - skills.

I don't see how taking advantage of this in a build is unfair at all - especially when a standard diversion mesmer can take them down quite easily.
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Old Jun 05, 2006, 01:04 AM // 01:04   #142
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Wtf is with you people, random arena DOES NOT REPRESENT PVP AS A WHOLE. Infact, more often than not, it misrepresents EVERYTHING GOOD about PvP. Stop crying about getting owned by a touch ranger just because healing hands did nothing for you. In 8v8, diverion one touch ranger, spike him, keep running, rinse and repeat. No where in a normal touch ranger build do I see criple or snares or anything like that. Ranger touch is nowhere near as much as a nuissance as IWAY was, because IWAY affected real pvp, not random arenas.
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Old Jun 05, 2006, 04:55 PM // 16:55   #143
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Quote:
Originally Posted by Kakumei
The thing about touch rangers is that to mitigate their damage all you really have to do is walk away.
no, the only thing you can do is walk away.

Quote:
Originally Posted by Kakumei
Touch rangers are seriously just like fragile warriors that you can't blind. You can still snare them, kite away, diversion, or in fact just do more damage to them than they can to you--ranger armor isn't exactly the best.
you are wrong there, not only do you have to do equal damage but you have to make up for the diffrence of their healing.
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Old Jun 05, 2006, 05:22 PM // 17:22   #144
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Quote:
Originally Posted by JR-
And no, touch rangers do not need nerfing. Like IWAY, they are a build that takes advantage of sub-par players to win.
'Nuff said.

As for how to defeat them...
http://www.guildwarsguru.com/forum/s...3&postcount=33
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Old Jun 05, 2006, 05:39 PM // 17:39   #145
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I'm amazed at the number of threads about touch rangers. And by number of threads I mean more than one.

How do you get owned often enough by a toucher to call for a nerf?

I just don't understand how you could think such a straight up gimmick build needs to be rebalanced.
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Old Jun 05, 2006, 08:15 PM // 20:15   #146
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Do not nerf anymore.
Sit down and figure out a build to beat touch ranger, just like someone sat down and thought a bit and came up with the Touch Ranger.
DON'T have A-Net think for you. Cry babies.
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Old Jun 06, 2006, 12:46 AM // 00:46   #147
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how about just making some of the touch skills spells? that would stop expertise, just put their energy to 10 instead of 15 (like vamp touch). That would solve SO many problems.
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Old Jun 06, 2006, 03:57 AM // 03:57   #148
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Would be unfair to punish necro primaries because of people using necro secondaries to abuse and spam the spells/skills. Seriously though, I would rather see expertise apply only to ranger skills. I mean, really, how would a ranger become an expert of death magic, air magic... earth, etc, anyhow?
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Old Jun 06, 2006, 04:00 AM // 04:00   #149
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Quote:
Originally Posted by lyra_song
yes...make it so necromancers are at the complete mercy of backfire.
And why shouldn't they?

Last I checked necromancers have 4 pips of energy regen and a suit of 60 armor, by that they fit the definition of a "spellcaster", something which mesmers incidentally own a lot.

A monk doesn't own a mesmer.
An ele doesn't own a mesmer.
A rituralist down't own a mesmer.

So why should a necro be able to eat a mesmer alive?
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Old Jun 06, 2006, 04:36 AM // 04:36   #150
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Quote:
Originally Posted by generik
And why shouldn't they?

Last I checked necromancers have 4 pips of energy regen and a suit of 60 armor, by that they fit the definition of a "spellcaster", something which mesmers incidentally own a lot.

A monk doesn't own a mesmer.
An ele doesn't own a mesmer.
A rituralist down't own a mesmer.

So why should a necro be able to eat a mesmer alive?
-.- You misunderstand.

Having a few "skills" in your bar is so that during the event an anti-caster mesmer has you in his sights, you are not completely helpless.

Im not saying Necromancers should be immune, but theres a reason its a skill and not a spell and i think that that is one of them.
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Old Jun 06, 2006, 04:47 AM // 04:47   #151
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I'm sure every top Necromancer brings Vamp Touch into their already jam packed skill bar so that the off chance that they are being shutdown, then they can do something by blowing 15 energy and putting themselves in a frontline position. Uh huh yeah I believe that since all you see is Anti-melee Mesmers and E-Denial Mesmers with a few Migraine.
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Old Jun 06, 2006, 04:58 AM // 04:58   #152
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enough with these seriously retarded threads about touch rangers... they aren't overpowered, they suck balls when it comes to a team vs team. and as JR- said:

"Like IWAY, they are a build that takes advantage of sub-par players to win."

exactly. and just for those who play assassins, just one chain of cookie cutter attack set with GPS horns falling spider and twisting will kill the toucher.
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Old Jun 06, 2006, 05:26 AM // 05:26   #153
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Yay let's wreck an entire primary attribute line, not to mention all the skills that it currently interacts with, just because a few idiots can't deal with touch rangers!!!!

Yeah, I didnt care one way or another about people whining about touch rangers until people started suggesting expertise get wrecked. Seriously you people need to use your head.
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Old Jun 06, 2006, 07:05 AM // 07:05   #154
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Um, touch rangers don't kill everything. For one, they're fairly easy to kill. For 2, they don't do that much more damage than someone else beating the living heck out of you. I'm going to go out on a limb here and guess the OP is playing a warrior and is getting ripped up by fondle rangers. Really, a touch ranger is a great anti-warrior build and mediocre against other things. So what's the big deal? Warrior finally have something that makes them break easily? I'm taking a hell of a lot more than 65 DPS when a hammer warrior is beating the bejeezus out of my ele. Please explain where in this mixture touch rangers are the overpowered ones. Use short words, I seem to have a lot of trouble understanding this.
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Old Jun 06, 2006, 07:24 AM // 07:24   #155
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I agree that touch rangers aren't that difficult to take down. I can't see any reason really for why they need a nerf, however I wouldn't mind Anet fixing lag issues so they can't use vamp touch when I'm (apparently) OUTSIDE of their aggro circle. As far as I'm concerned that isn't "touch".
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Old Jun 06, 2006, 07:35 AM // 07:35   #156
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I play a monk and the ranger/n build really doesn't bother me. I use the wasd keys to move around, it is useful.
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Old Jun 06, 2006, 07:58 AM // 07:58   #157
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Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.
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Old Jun 06, 2006, 08:09 AM // 08:09   #158
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Quote:
Originally Posted by Lordhelmos
Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.
Who ganked who?

They got beaten, not that I care. The point of the matter is that in GvG or PvP, you need to be ready for anything.

If they "fix" Touch Rangers, then they need to fix Ranger Spike, Blood Spike, Lighting Spike, oh and IWAY as well!

Why don't we just nerf ALL builds so all we can do is 1-10 damage every 10 secs making all PvP matches last hours on end.

The fact is there is nothing wrong with Touch Rangers, not really anyhow. They are the build favour of the month and in time people will make counter builds for them, same thing happened with IWAY.
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Old Jun 06, 2006, 08:10 AM // 08:10   #159
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Quote:
Originally Posted by B Ephekt
Touch rangers are a joke, they don't need a nerf. Learn to kite. And no, I don't play one...
Could you explain what you mean by "Learn to Kite", because I'm lost to that expression.
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Old Jun 06, 2006, 08:24 AM // 08:24   #160
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Quote:
Originally Posted by Lordhelmos
Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.
I didnt see the match so I can't comment specifically. But it there is "ganking" involved then there is a problem with the game mechanics itself if a single player was allowed to slip through defenses undetected/unchallenged as you claim.

I think you're jumping to conclusions far too easily here...
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